Aonuma Says Zelda Wii U May Reconstruct Franchise’s Traditional Puzzle-Solving Elements

My Nintendo News

Zelda series designer and producer Eiji Aonuma has spoken about turning the beloved franchise’s traditional puzzle-solving elements on its head. In a recent interview with Kotaku at E3 this week, Aonuma said he was looking to freshen up the traditional puzzle-solving format by rethinking the way players come to solve them.

While Zelda Wii U will give players the opportunity to explore Hyrule in an open world not seen since the beginning of the franchise, the producer is clearly looking to take a number of different approaches within the game. He’s already given us food for thought when he teased fans on Link’s androgynous appearance, but in response to a question regarding some big changes fans are likely to see in the upcoming game, Aonuma said the following:

“So you know we’ve talked a little bit today about the puzzle-solving element in Zelda, and how that’s kinda taken a…

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Gametrailers Post Their Theories And Wishes For Zelda Wii U

My Nintendo News

The team at Gametrailers have got together to discuss exactly what they would like to see in the next Zelda game which is scheduled to be released on the Wii U. Some of the suggestions seem quite plausible, while some of them are less so. We should get our first glimpse of the game during E3 next month. Here’s their requests.

  • Needs to push the Wii U’s hardware
  • Full customization of Link (including looks and gender)
  • Look back at what they did right with ALBW and expand on it (example: Dungeons in any order, but don’t mark them on the map.)
  • Do NOT become Dark Souls, but offer a free-roaming world, like the original.
  • Do not hold hand, embrace the exploration.
  • Hide items in the overworld, not only in shops or dungeons.
  • More side-quests that can help with the main quest
  • Optional dungeons.
  • Erase the timeline, do not chain the story to…

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